TEAM
Our freelancers have been chosen (and have chose by themselves) starting from the base: trust.
The collective of Studio Kodama can be defined stable and effective only if its members have proven to being able to complete their tasks, to contribute to other members’s growth and to keep the passion for their work. This is our start: a little bit of determination, to become bigger and bigger.
Graphic designer from Emilia-Romagna (Sant’Agata Feltria, RN) with and eclectic path: 6 years as a copywriter and marketing manager, 2 years as a game designer, 3 as an improviser actor e many more as a nocturnal writer. She opened Kodama in the 2021 and won the “Bologna Game Farm” announcement 2022 edition with the project “Ryoko”, an oriental inspired and aesthetically satisfying platform that saw her starting to try game design and art direction, recruiting artists, programmers and various professional figures in an 11 people team. She then takes Kodama to grow its own networking in Italy and abroad, aiming to achieve a status that can get noticed on an international level.
PORTFOLIO COMING SOON
Born in Novafeltria (Rimini), in the past he worked as a C# programmer in the design of management software (front-end), but also in the web-design field, using CMS such as WordPress and Magento, and also using PHP when necessary. In 2021 he dedicated himself to the study of the Unity graphics engine for the creation of video games, and in December 2022 he won “Bologna Game Farm” with Melania with the “Ryoko” project. Since January 2023 he has therefore been a programmer, producer and level designer. He continuously studies everything: video games, board games, game design and VFX.
PORTFOLIO COMING SOON
Freelance 3D modeler and animator for some indie studios based in Italy. He began his journey in the field of 3D in 2019 with CAD software, working as a technical modeler in a manufacturing company, then his passion for video games was born: he learned mesh-based modeling and animation in his free time. In 2022 he works professionally with Kodama Studio as a 3D artist, then with Castello Inc. on a VR project as a 3D animator/rigger. He likes to create highly contrasting animations, for example to add dynamism and energy to mild-mannered and plump-looking characters; he continually perfects himself and highlights all aspects of animation within the projects he works on.
During the day she works as a senior graphic designer, cartoonist and illustrator; in her free time she writes, draws and practices theatrical improvisation. Devoted to concept art, drawing and storytelling, she’s a very methodical and terribly precise nerd. She loves stories, whether they are video games, books or films. And above all, she believes with all her heart that art is saving us, everyday and in all its forms.
Born in Ancona, a city on the Italian coast, he is a musician, sound designer and programmer, active as a freelance professional in electronic music, multimedia and software development in Italy, Europe and Japan. He draws great inspiration from nature and technology, and his interest in interactive media has led him to pursue creating meaningful experiences through audio and programming.
Nerd to the core, he chose to work in the video game sector because he would do it in his free time anyway. Passionate about TV series, video games and board games, he is always looking for new tools or niche consoles. Graduated in computer science, after having held various jobs in his field of study, he has been working as a video game programmer and as a front-end developer for more than two years, always giving priority to interactivity.
PORTFOLIO COMING SOON